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ผู้เขียน หัวข้อ: 200 Best Video Games of All Time - Bubble Bobble  (อ่าน 129 ครั้ง)

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200 Best Video Games of All Time - Bubble Bobble
« เมื่อ: ตุลาคม 13, 2020, 12:28:14 AM »

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200 Best Video Games of All Time  - Bubble Bobble



When it was released in 1986, Bubble Bobble was hardly at the edge of technology. Platform games
with single-screen levels had been introduced with Donkey Kong five years earlier, and were already on their way out. Yet Bubble Bobble was so brilliant, it powered a small renaissance for the genre, and was followed by many clones and sequels. It’s a prime example of how you can turn a simple and straightforward concept into a mega hit and instant classic with cute, recognizable characters (some taken over from Taito's earlier game Chack'n Pop), and countless small, but clever modifications on a limited rule set.

As two adorable little dragons called Bub and Bob, the players – and it should always be two players, as not only they can support each other, but are required to get the better endings – need to clear 100 stages by breathing bubbles to catch monsters, and then touching them before they burst in order to turn them into different foods.

The trick is that the bubbles are not only their weapons, but also serve as makeshift platforms from which the dragons can bounce off of. Every stage has its own set of invisible air currents that take them all over the place. Usually they go in a general upwards direction, but there are also environments that press them down, or drive them towards a specific target. It's even possible to use bubbles to jump so high that the dragons appear back at the bottom of the screen, a tactic that’s sometimes necessary to get below areas blocked by platforms. Also, in certain stages, special bubbles hover in from the screen edges, which contain lightning, fire, and water. Popping these unleashes the elemental forces, each of which can take out monsters directly in a different way.

There are only a handful of different enemies, and the core gameplay remains the same across all 100 stages, but the sheer amount of variation almost makes every other round feel like a new experience. Added to this is an insane amount of extras, many of which seem random, but are actually based on specific parameters, like how many times Bub jumped or how many bubbles Bob has popped.

The game is so full of secrets, even entering certain names on the high score table does surprising things. At certain points you can find cryptic hints to an alternate mode called "Super Bubble Bobble", which shuffles around enemies and is the only way to obtain the true ending, which not only lifts the curse that turned Bub and Bob into dragons, but also frees their girlfriends and brings back their parents. -Sam Derboo

See Also:
Bubble Bobble was followed by many sequels and spin-offs, but none managed to catch lightning in the same way. Rainbow Islands and Parasol Stars completely changed the formula and, while good, weren’t quite as addictive, and don’t hone the cooperative aspect. Bubble Symphony and Bubble Memories returned to the original template, but felt a bit stale for it, with noisy backgrounds and many chaotic elements.

The indie game Ibb and Obb is a straight puzzle platformer with scrolling levels, but much of the physics-based teamwork has the same spirit as Bubble Bobble. Its main gimmick, a screen divide into an up and down world with a gravity switch in the middle, is even reminiscent of the Bubble Bobble precursor, Chack’n Pop. -SD


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200 Best Video Games of All Time - Bubble Bobble
« เมื่อ: ตุลาคม 13, 2020, 12:28:14 AM »

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Re: 200 Best Video Games of All Time - Bubble Bobble
« ตอบกลับ #1 เมื่อ: ตุลาคม 13, 2020, 12:28:44 AM »

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Angry Birds Fight!

Angry Birds Fight!

Strictly for the birds? Rather than merrily catapulting your feathered friends through the air, in this spin-off of the insanely popular franchise, you match them into rows. Yes, it’s yet another match three game, and one whose basic gameplay adds nothing new to the genre. And at just 30 seconds long, the stages seem too short. In fact the only USP is that you get to battle random online opponents; while you can’t see their actual moves, you may well see the effects, such as when you’re ‘sabotaged‘ and have to tap crates to break free. At the end, you get to watch an animated ‘battle’, based on your comparative stats plus any special skills equipped – annoyingly, it seems you can lose even if you played better in the match. Winning battles can earn you weapons, hats and medals, plus EXP and gold to enhance items. Gems are the main currency – for recharging feathers (needed to battle) and opening bonus chests – and are naturally also available via those IAP.

Price Free + IAPs
Designed for Phone and tablet
Requires Android 4.0 and up

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Re: 200 Best Video Games of All Time - Bubble Bobble
« ตอบกลับ #2 เมื่อ: ตุลาคม 13, 2020, 12:29:06 AM »

Permalink: Re: 200 Best Video Games of All Time - Bubble Bobble
Wolfenstein II: The New Colossus The sultry sound of ultra-violence

MachineGames has demonstrated a commendable aptitude for virtual violence. It knows what the gaming populous wants, and it wants to kill Nazis. It wants to decapitate them and it wants to decimate them – that much is clear, the response to it has been palpable. And so the studio has delivered, in Wolfenstein II: The New Colossus, a blistering, bloody, and frequently brutal first person shooter that is gleeful and grotesque in equal measure.

In the three years since Wolfenstein: The New Order first shocked us into submission, MachineGames has been patiently improving upon its core proficiencies. The engine has been overhauled, with The New Colossus being built upon a modified iteration of id Tech 6 – the engine that powered Doom’s bold return to the fore in 2016. This has ensured that Wolfenstein looks and plays better than it has ever done before; it’s still a hardcore first-person shooter, only now it’s one with a stronger sense of place and purpose.

Returning force of nature BJ Blazkowicz has been transformed into a full first-person model in-game, as opposed to a pair of floating hands with a disembodied voice attached, meaning that the studio can get cute with the gameplay scenarios that it presents. Hell, the opening act is played from the seat of a wheelchair, with BJ dual-wielding his way through hordes of Nazis as he deals with the crippling injuries bestowed upon him in The New Order’s closing moments by the nefarious General Deathshead.

In fact, you can now dual wield-weapons independently; this gives you further precision over your ability to quickly maim anything so much as resembling an enemy, with limbs flying and torsos disintegrating in a way that can only be described as comically homicidal. An entire team has been dedicated to developing and improving upon Wolfenstein’s combat mechanics over the last three years and the results are already clear: The New Colossus is a shooter that simply can’t be ignored, its gunplay meeting phenomenal level design to create a beautiful picture, a shooting gallery you simply must book a ticket to visit later this October.

While the rebooted Doom excelled in similar elements to Wolfenstein, this series still has something it could never claim to have, and that’s a beating heart beneath the chaos. Doom was content to rip its own from
its chest and eviscerate it in front of you – showering in the spectacle of blood with a knowing smile – whereas Wolfenstein still finds the time to build characters with soul, developing quiet moments of considered storytelling around the shrieking sounds of ultra-violence. The New Colossus isn’t just more of the same; it’s building upon something truly special, a shooter that excels in destroying large portions of humanity, while finding a little piece of its own in the process.

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